Next on Earth Station One…

ESO takes on RobotsDomo Arigato, Mr. Roboto.

ESO heads into the station’s workshop to take a look at our favorite robots. Robots have been a staple of storytelling for as long as we can remember, but they go beyond fiction and exist in our own world.

We’d love to hear from you. What are your favorite robots? Let us know at,, Facebook, Twitter, or Google+. We would love to hear from you. Who knows, we might just read yours on the show.

Episode 2 – Elevators, Oracles and Skycars Oh my!

I am proud to announce the 2nd episode of Doctor Geek’s Laboratory of Applied Geekdom. This is not a Halloween trick, just an October surprise. I am so proud of my staff. This is quite literally a quantum leap from our first episode.

So what is in this episode? In addition to our interview with Dr. Paul Moller, of Moller International, maker of the Skycar, this episode has everything! It has tests and challenges! Devices of such lethal cunning! Confused? Don’t worry it will make sense ….eventually. Don’t believe me? Check it out on our website or in iTunes under Dr. Geek’s Laboratory Podcast.

For more information about the Moller Skycar, check out our YouTube channel, and

Engineer: Star Trek’s Enterprise ship could be built in 20 years at a cost of $1 trillion

Enterprise could become a reality.. for a price..By Tecca | Source:

Whether you’re a Trekkie or not, you have to admit that there’s some sense of wonder toexploring the stars and trying to find life on distant planets. Of course, the U.S.S. Enterprise is a fictional ship, but have you ever put in the thought as to what it would take to actually build it, and when we could get it done if we really put in the effort? The man behind the well-researched site has, and he’s determined that a fully functional Enterprise is only 20 years away if we put in the effort.

Created by a systems and electrical engineer with 30 years’ experience, the BuildTheEnterprise site sets out a very specific timeline for the research and construction of such a massive space-related undertaking. The first nine years are dedicated to research, component testing, and drawing up a number of possible blueprints. The following 11 years are dedicated to development, where components will be manufactured and launched into space for assembly. Continue reading

TRON’s Past is Our Present: From Film to Real-World Tech

Tron is here.. or is he?

It’s been twenty-eight years since the original TRON showed moviegoers “a world inside the computer where man has never been.” Although the film’s visual effects, once so cutting edge that they were said to have been cheating, now look dated, the ideas and computing concepts shared with a mass audience for the first time have fermented in the brains of a generation and can now been seen in the world around us.

Read the story here